Wednesday, 15 December 2010

Walk cycle test 02

Playblast

QUICKTIME: Playblast

Notes

Despite finishing the fall test I wanted to continue with this, not only because I like to complete things but also because since I encountered issues with the walk cycle segment of the fall I wanted to try and work out exactly what caused the issues.

The issues are sadly related to the rig itself, and I'll make sure to tell Clym the way the feet move on this pre-existing rig aren't exactly how I'd like the actual rig to be. Quickly in mentioning rigs, the most ideal rig I've found are the Norman and Moom rigs when concerning the way the feet behave. They behave in a far more logical fashion and if the feet on rigs in the project are like either it'll help out immensely.

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