Monday, 13 June 2011

Shot 11

I recently went back and looked at the old version of shot 11 (which was once known as shot 7) and I discovered it really didn't flow with shot 12 at all.

Because of this I started to re-animate the shot today.

I really don't have time editing it anymore, but rest assured it will be far more polished down the line. I'm also thinking it'll have to be a bit longer than it currently is but I'll have to see when I do a playblast edit of the entire film.

Compositing breakdown

Breakdown of the rendered shots below!

Shot 1

Master layer



Ambient Occlusion



After Effects



Shot 14
=
Master layer



Ambient Occlusion




After Effects



Shot 27

Master layer



Ambient Occlusion



After Effects



Shot 37

Master layer



Ambient Occlusion




After Effects




I didn't want to go too technical when it came to rendering of the film as both myself and Guy wanted to tell a good story along with showcasing good animation. But I've attempted to ensure the film has a nice soft and appealing look which (hopefully!) will blend nicely with our story and animation style.

Sunday, 12 June 2011

Shot 24 and 25

Here's the latest version of Shot 24! I've simplified it from last time and I think it looks a bit better. Before it had more body movement, with Tate stepping back as Ernest was falling on him but I really didn't like how it flowed after further inspection. I think it's far better to keep this and other shots in the film simple so that I can tweak it far easier at a later stage.



Shot 25 is slowly getting there as well, but I think I need to add a bigger impact on Tate when Ernest falls on him.



I will still need to go in and finesse these shots but they both work in sequence with each other thankfully!

In other news E&E has been submitted! Woo.

Saturday, 11 June 2011

Shot 37

Ok here's the work on Shot 37 so far and I must say I'm happy with how it's turning out!

I recreated the walk cycle that Guy had created because it didn't quite fit with the camera angle annoyingly, but I did use his shot heavily for reference. Once that was done I added in the fall and also added in the run cycle that I used for the previous shot.



The slide was a lot of fun to do and it reminded me as to why I want to get into the industry!

Since working on shot 39 I've cut shot 38 from the film (which I luckily hadn't started yet), this is because I soon learnt when animating this shot that it works best without shot 38 being there. Shot 38 was a shot from in front of Tate having just stopped showing Taren running directly behind him, it really wasn't needed and it doesn't break the flow at all.

Render stills

Here are a 4 render stills from the film!

These 4 shots were the only shots I've rendered from the film so far.

The look I wanted on the film was something that was very clean and not too over saturated on the eyes.

Shot 1



Shot 14



Shot 27



Shot 37

Friday, 10 June 2011

Sorting through all of the shots

I requested all of Guy's shots so far so that I could add in the environment into all of them, and so far so good!

It halted the progress of animation but it needed to be done. I only decided to do it today because the main scene file light and setup wasn't quite ready yet.

Thursday, 9 June 2011

9th June update!

Just over a week to go till submission, am I stressed? You bet!

We've been given another few days to work on the film after the submission, which means the deadline for the film is the 23rd instead of the 17th. I've worked out the film will not be finished for the 17th, and to be quite frank I'm glad since it means I can work on tweaking things more without rushing at all.

I've started rendering out the background for a majority of the shots which will save time, and since we've essentially been given another week I have a bit more time to finesse the animation for the film. Once it's what I deem as good enough then I'll start rendering the characters, which will (if all goes to plan) begin this weekend.

In other news I was today sadly informed by Joe that he'll not be able to do the 2 additional shots I set him, but instead just 1 of those shots. I trust what he produces will be good, but either myself or Guy will have to take it into our own hands to produce the other shot I sent him. Nick has started work on his shot (shot 19) and I've already given my thoughts on what needs to be worked upon.