Thursday, 9 June 2011

Shot 36



I'm not happy with the wings of Tate yet but as a whole it's getting there.

If I get the time I may come back and make the shot a lot less consistent in movements, with occasional flapping of the wings to show he's attempting to fly.

Currently as of yet Taren has yet to be animated for the shot.

Monday, 6 June 2011

Shot 12

Shot 12 has been a shot that has deeply frustrated me.

I believe the movement of Taren (left) seems to be fine, however I've never been able to get the look and feel of Tates movements perfect. This is the third time I've reanimated his movements and it's causing a lot of frustration to me, I know it's not perfect and I really want to go in and sort it out but it's proving difficult.



I'll be taking reference footage of myself to get the animation of Tate down perfectly, but I really doubt I'll have the time to do this before submission sadly this is because I really do want to get the majority of the shots blocked out by submission if I can. It's also sometimes best to come back to shots after a few days if it causes frustration.

Saturday, 4 June 2011

Shot 21

Here's the progress of shot 21 so far! It's getting there, but I just need to ensure it fits in perfectly with the soon to be animated shot 20!

Friday, 3 June 2011

Update: 3rd June

All of the shots have been blocked out in one way or another, and 10 of my 24 shots are "finished". I will be going back and editing the shots when I get the time, but it's far more important to go through them all first to a basic stage. The 10 shots I've animated have taken roughly 2 weeks to do, and in getting into the mood of animating again I'm getting faster at doing it again. If I can get the shots finished by the end of next week that'd be superb.

As for rendering I've been rendering off the environments for some shots, which I'll show this weekend. Since most shots are static in the film I'll be rendering the characters on a separate layer, which is good because it gives me the chance to render off a large bulk of the film already.

I do believe we'll get the film finished in time for the degree show, but if we can't we'd have to settle for Skillset. Getting it done for the degree show however is my main priority, but of course I want to make sure the quality is good enough.

Unlike the films from last year I wont be rendering the film in HD, instead I'll be rendering the film in 576p. In the future after the degree I will re-render the film in HD, but I really don't want to waste time when I could be working on the animation some more.

My folders are essentially there, and I have 2 weeks to ensure they're at the best quality they can be. The animation folder is my main folder, and the other 2 folders are very much full up.

Time to crack on again!

Thursday, 2 June 2011

Finished branch

Here's the finished branch!

All that needs to be done now is to place it into the shots both myself and Guy have been animating for the film!

I'd like to thank Marios for UV Mapping the branch which enabled me the chance to give the branch a texture!

Shot 22

Here's the progress of shot 22 so far



It's slowly getting there I believe, but I really do feel the character is missing something.

I'll be taking reference footage of myself for this shot along with shot 21 to get the best possible level of subtly and also so that the audience will be able to easily tell what's going on with the shot.

Wednesday, 1 June 2011

Aims for today: 1st June

I aim to get 3 additional shots animated today, which would mean a huge chunk of my animation would be completed! I've just got to ensure all of my shots are finished by the end of the week if possible, and that next week I can spend tweaking and finessing the animation to perfection.

I'll be posting up my updates for the 3 shots today, which in my opinion are all somewhat hard shots. If I were able to get more shots animated today that'd be great, but I'd rather put my focus on these three.